If you maintain your Concentration on this spell for the entire possible Duration, the creature is turned to stone until the effect is removed. If the creature is physically broken while Petrified, it suffers from similar deformities if it reverts to its original state. The successes and failures don’t need to be consecutive, keep track of both until the target collects three of a kind. If it fails saves three times, it is turned to stone and subjected to the Petrified condition for the Duration. If it successfully saves against this spell three times, the spell ends. If the object or section had a hardness of less than 10, it is increased to 10. If it successfully saves against this spell three times, the spell ends. A creature restrained by this spell must make another Consititution saving throw at the end of each of its turns. DESCRIPTION The petrify spell turns one cloth, wood, or leather object no larger than a Large creature, or a 10footradius section of a larger cloth, wood (including grasses), or leather object (including paper and parchment), into smooth stone. On a successful save, the creature isn’t affected.Ī creature Restrained by this spell must make another Constitution saving throw at the end of each of its turns. On a failed save, it is Restrained as its flesh begins to harden. If the Targets body is made of flesh, the creature must make a Constitution saving throw. You attempt to turn one creature that you can see within range into stone. The evil eye is the reason for 1 and 2 the petrify spells requires 3), and his crazy high damage ability (I forgot the name) requires 4).So this has been an on going discussion since episode 53 of The Adventure Zone. Reasoning is based on the Ruin Guardian boss. Barriers are ok if you have something to guarantee they work (aka, you're a fairy). High durability (health or shield), or you can risk it and go with parry, juggernaut, avoid or barriers. It gives 95% resistance with a moderate avoid stat. personal favorite is "avoid ailment" on my elf. High resistance, barriers (2+), or a cure spell. Those spells cause problems because if my other damage spells are on cooldown, I might be forced to use my non-combat spell before evil eye is used.Ī low to medium cooldown spell that doesn't do direct damage. From the list below I had been neglecting 1).Īlso, I often pick Not Use a Turn spells like dagger throw, purify, and faint. I guess I sorta logicked that out above, but didn't connect the dots. One build I had was pretty immune to it was to use indirect attacks, avoid pursuit and have plenty of non-attack abilities ready to avoid attacking while evil eye is active. Has anyone found a reliable way to avoid evil eye? Does immobility work? Does simplify work? Blood armor? Does anything block it? I think it does for 1) and 2), but evil eye seems irresistible. While there are some positive benefits of this transformation, overall it isn’t worth it because you are dead. Basically, you are turned to stone or some other stone-like material. They are immobile, unconscious, and unable to defend themselves. The most dangerous stat to have for evil eye is pursuit.Īnyway, I thought it would be considered a debuff or ailment, so I thought dreadnaught would help. A petrified creature is turned into lifeless material along with all of their gear. "Attack" doesn't seem to count your own retaliation damage or things like "damage enemy when you heal." Those seem like direct damage and not a normal attack. Usually 20-35% per attack, I think I've seen 50% before. Now it seems to do 50-65% petrify.Įvil eye status This gives retaliation petrify when you attack the enemy for the one turn evil eye is active. In 2.1.1 I was one-shot by this spell quite often. Old curse spell This seems to be a stronger form of petrify. Petrify spell This seems to be a low power spell that often does 25-35% petrify. It's the number one killer of my good characters. What's the best method(s) to deal with petrify.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |